Hero Survivality Ratio
Hero Damage Output
Hero Master Difficulty
Agudo
Champion Informations
Champion Class | Champion Subclass | Champion Strength | Champion Recommended Lane | Champion Team fight position |
---|---|---|---|---|
Tank | Vanguard Tank / Assasin | Crowd Control | Jungle | Front ROW |
A young girl raised by feralis, and the Forest Child who fought alongside humans. This is Agudo, the wonder soldier famed throughout Yi. As an infant, Agudo was abandoned deep in the mountains and adopted by its beastly inhabitants. She and Furball became fast friends, and they roamed all around, di...
![Immagine coverata](https://gghok.com/storage/photo_skills/PdkyKAP3XpUAZU1s2Ai0XrQ453AJRwvi066w0uOs.png)
Forest Encounter (P)
Agudo’s Smite is replaced with “Release,” allowing her to free jungle monsters through creating a tree hole. When a jungle monster successfully escapes, it grants her gold and experience, along with a jungle monster assist effect. Each of Agudo’s basic attacks on heroes or buildings will also prompt her animal companion to attack the target, dealing 50% of the default damage to turrets. Agudo’s slingshot basic attacks only deal (75% physical attack) physical damage.
![Immagine coverata](https://gghok.com/storage/photo_skills/hiO6TYUckVpVpaJAgnDqBelp4FRf7eT2ZQwvdF3z.png)
Savage Growth (1)
Agudo plants a bush, increasing allied movement speed by 30/34/38/42/46/50% (excluding minions) and healing them by 30/36/42/48/54/60 points every 0.5 seconds within it. Agudo and her summons receive double the healing amount and a 30/36/42/48/54/60% attack speed boost within the area. Enemies in the area are slowed by 10%, and staying in it for 3 seconds will root them for 1 second. Passive: Capturing more than 2/4/6 lizards summons a small/medium/large lizard to assist in battle.
![Immagine coverata](https://gghok.com/storage/photo_skills/m2uVVoUwzD7pAzRnYmFa38OkQvyDZljZYs7feIgK.png)
Roll, Ball! (2)
Ball clings to Agudo, rolling to charge up, dealing 40/48/56/64/72/80 (+1.5% max health) physical damage to nearby enemies every 0.25 seconds. Upon full charge, it dashes forward, dealing 120/144/168/192/216/240 (+4.5% max health) physical damage to touched enemies, with charge damage reduced to 75% for multiple hits on the same target. Charge distance increases with charge time, immune to one control effect during casting, canceling early puts it on 70% cooldown. Passive: Releasing more than 2/4/6 pheasants summons a small/medium/large pheasant to assist in battle.
![Immagine coverata](https://gghok.com/storage/photo_skills/UqQ3B6x6TRjeqNzdGbGjEQydeXDT4hBsuo4hVyTd.png)
Canyon Mobilization (3)
Ball leaves Agudo, charging to a designated point dealing 450/750/1050 (+70% physical attack) physical damage and knocking up enemies, then fighting independently. Casting refreshes the cooldown of bomb seeds, healing Ball to at least 10% health and Agudo to 25% max health. Casting removes control effects on herself, recasting calls Ball back. Passive: Releasing more than 2/4/6 mountain beasts/cheetahs summons a small/medium/large mountain beast/cheetah to assist in battle. Releasing more than 2/3/4 crimson/blue statues, Ball’s attack effects are enhanced differently. Passive: Ball increases its own 10/20/30% movement speed, 30/45/60% attack speed, and gains a shield of 1500/2500/3500 points.