Hero Survivality Ratio
Hero Damage Output
Hero Master Difficulty
Ata
Champion Informations
Champion Class | Champion Subclass | Champion Strength | Champion Recommended Lane | Champion Team fight position |
---|---|---|---|---|
Fighter/Tank | Assault Fighter | Crowed Control/Initiator | Clash Lane/Roaming | Front Row |
Ata was a new immigrant, and like many others, he was on the hunt for gold. To fulfill his dream, he willingly started to work in the city harbor. An endless stream of traders and merchants stop in this city to rest and recharge, making it part of a prosperous trade route. Ata was strong and willing...
Child of the Sea (P)
Ata's lost HP is temporarily buffered. Whenever Ata deals damage to heroes/non-heroes, he recovers HP equal to 45%/20% of damage dealt (ignores enemy damage reduction). After 7 seconds, buffered HP diminishes at the rate of 3% max HP/second. At the same time, Ata's normal attacks deal an additional 10(+1% of max HP) physical damage.
Wavewalking (1)
Ata leaps up, dealing 150(+5% Max HP(+1% per level)) physical damage to enemies as he lands. He can then leap forward again and smash the ground, dealing the same amount of damage and stunning enemies for 0.5 seconds, during which he remains in the super armor state. In the end, he can leap a distance forward again.
Sea Anchor (2)
Ata strikes enemies in front with his anchor, dealing 150(+50% of AD) physical damage, slowing enemies by 50% for 1.5 seconds, and knocking them back a small distance. If the anchor hits the terrain, Ata charges forwards to that location and knocks back enemies in his path to that point. Ata deals 150(+6% of max HP) physical damage and stuns enemies for 0.75 seconds when he hits terrain.
Ghost Ship (3)
Ata raises a sunken ship that heroes cannot pass through. The ship appears for 4 sec. The instant it appears, it deals 300(+100% of AD) physical damage to enemies in front. While channeling, Ata remains in the super armor state, and casting the ability again will remove the sunken ship in advance.