Hero Survivality Ratio
Hero Damage Output
Hero Master Difficulty
Butterfly
Champion Informations
Champion Class | Champion Subclass | Champion Strength | Champion Recommended Lane | Champion Team fight position |
---|---|---|---|---|
Assasin | Assasin | Dash/Crowd Control | Jungle | Backline |
Orphaned from birth, and raised by the Mercenary Guild, Butterfly was sent to the School of Steel after attracting attention with her swordfighting talent. There, she met Allain, and the two orphans quickly became friends, supporting and taking care of each other. Their time at the school became the...
![Immagine coverata](https://gghok.com/storage/photo_skills/X2W9x1fsQx1LQYvquROs9PKiYnj9ijPK5VFpKw7l.png)
Assassin (P)
Butterfly gains 2 stacks of Assassin Mark from killing heroes and 1 stack from assist or killing monsters/minions. At 3 stacks, the next ability used will have no cooldown.
![Immagine coverata](https://gghok.com/storage/photo_skills/FVbFOvs4ErcB04nqMXQKidhmGPlshjBrZgg3RBQl.png)
Whirlwind (1)
Butterfly swings her blade, dealing 200(+60 of AD) physical damage (each additional enemy hit increases damage by 25%). Gains a shield that absorbs 350(+90% of AD) damage and increases movement speed by 50% for 2 seconds.
![Immagine coverata](https://gghok.com/storage/photo_skills/39A85Bxu3hfRix7HrFdiRIDaURUfHAA3HdnMnj5K.png)
Sword Propel (2)
Butterfly throws her sword, dealing 200(+60% of AD) physical damage to enemies in its path. The first enemy takes 1.5 times damage and is slowed by 50% for 1.5 seconds. Hitting an enemy will increase her attack speed by 25% and critical chance by 10% for 5 seconds (up to two stacks.
![Immagine coverata](https://gghok.com/storage/photo_skills/FIrnfuzG59C5SEb3kV1MsDK5tDWY6gijxPc4FwoO.png)
Backstab (3)
Butterfly blinks behind the target enemy (cannot be targeted), dealing 400(+90% of AD) physical damage (if target is marked, deals additional true damage equal to 12% of lost HP) and marks the enemy for 3 seconds. When the mark expires, Butterfly recovers HP equal to 35% of damage dealt to the target (10% for non-hero units). If the target dies, it will immediately reset her Ultimate's cooldown. 3 seconds after hitting the target, all normal attack damage taken by her is reduced by 50%. Marking targets from normal attacks will also reduce the cooldown of Ability 1 and 2 by 1 second. Auto-lock now prioritizes enemy heroes with the lowest HP ratio.