Hero Survivality Ratio
Hero Damage Output
Hero Master Difficulty
Cai Yan
Champion Informations
Champion Class | Champion Subclass | Champion Strength | Champion Recommended Lane | Champion Team fight position |
---|---|---|---|---|
Support | Buff Support | Team Buff/Recovery | Roaming | Front Row |
Ye, the capital city of the Wei kingdom. The hustle and bustle of merchants is totally absent amidst its perennial yellow sands. Absent as well is the warbling song of birds. The only sound is that of armies marching among the rushing sands. A city of slaughter. And yet Cai Yan loves this place. It'...
![Immagine coverata](https://gghok.com/storage/photo_skills/4GVwEjeDFj4Po0EC9GFDO9riRezOxd517iW9NEks.png)
Can’t Touch This (P)
When Little Lute takes damage, she immediately gains 70% decaying movement speed for 2 seconds, while recovering 250 (+50% ability power) health points per second for 2 seconds; Cháng Gēxíng can only be triggered once every 10 seconds. Tips: When Little Lute is escaping and takes damage, any enemy attack will trigger the passive effect, slowing the enemy and allowing for a better retreat. Minion and monster damage can also trigger this effect, making it useful for supporting ganks.
![Immagine coverata](https://gghok.com/storage/photo_skills/Hs5uF2LDY9taAWpzJ1cin1zkT8HOtxkTkyhn8T48.png)
Healing Hymn (1)
Little Lute plays a melody, increasing her movement speed by 40% for 3 seconds while healing herself and nearby allied heroes for 60/66/72/78/84/90 (+25% ability power) health points every 0.5 seconds. The healing effect is 50% effective on non-hero units and lasts for 3 seconds. Tips: Allied heroes within the skill’s range will continuously regain health, as well as gain increased movement and attack speed. Try to stay close to multiple allies when casting to maximize benefits.
![Immagine coverata](https://gghok.com/storage/photo_skills/h2ylgb65vp51FZq88wh0fENjILTOxNVZYwk1zLIN.png)
Earworm (2)
Little Lute fires a sonic wave in a specified direction, bouncing between enemies upon impact, dealing 300/348/396/444/492/540 (+48% ability power) magic damage and stunning them for 0.75 seconds; each wave can bounce up to 6 times, with a single target receiving a maximum of 2 bounce effects. The second bounce deals 25% of the initial damage and stun duration. Tips: This skill can have a huge impact when enemies are grouped together, providing significant crowd control. When facing pursuers, casting this skill can result in higher hit rates.