Hero Survivality Ratio
Hero Damage Output
Hero Master Difficulty
Cirrus
Champion Informations
Champion Class | Champion Subclass | Champion Strength | Champion Recommended Lane | Champion Team fight position |
---|---|---|---|---|
Assasin | Assasin | Movement / Damage | Jungle | Backline |
The Great River divides the Misty Marshes, with a city to the west and a forest to the east. Once a lone bird in the forest, Cirrus grew up in the company of a young deer, until one day, the flames of war consumed the Misty Marshes and the deer was killed by an arrow. Laden with sorrow, the lone bir...
Through the Clouds (P)
After level 4, Yun Zhongjun will fly regardless of terrain permanently. Normal attacks can accumulate breath value, providing Yun Zhongjun with 0~60 points of movement speed bonus. Breath value will drop rapidly after not performing normal attacks. Normal attacks and skill hits will add a layer of tearing effect, causing physical damage of 0.24% of the enemy's maximum health when moving (for every 50 points of additional attack power, the ratio increases by 0.02%), with an upper limit of 5 layers, lasting 2 seconds. The more layers, the stronger the tearing damage, up to 10 times. Enemy heroes will also receive 50% tearing damage if they do not move. For soldiers and monsters, the tearing effect will be triggered without moving, causing (2.7% physical attack) physical damage every 0.2 seconds.
Cloud descending (1)
Yun Zhongjun charges to increase his movement speed by 60/72/84/96/108/120% and dives forward, knocking back non-hero units, gaining a 300/360/420/480/540/600 (+100% extra physical attack) shield and causing 0.5 seconds of stun and 200/240/280/320/360/400 (+80% extra physical attack) physical damage to the target. After hitting the first hero, he can jump back a distance in any direction. Diving will knock back non-hero units, and canceling the charge can return 20% of the cooldown.
Razor wind (2)
Yun Zhongjun swings his wings to cast wind blades, dealing 150/180/210/240/270/300 (+50% extra physical attack) physical damage twice and slowing down the opponent by 25% for 1 second. After that, Yun Zhongjun increases his attack speed by 20/24/28/32/36/40% and can perform ranged normal attacks. He can swing out three feather blades which get farther and farther away, dealing (+20% physical attack), (+30% physical attack), and (+50% physical attack) physical damage respectively.
Soaring Whirlwind (3)
Yun Zhongjun gains a short-term 30/45/60% damage immunity, accelerates the target hero in the circle to fly high into the sky, removes the control effect, cannot be selected and can move during the period, and causes 360/540/720 (+120% additional physical attack) physical damage and 0.5 seconds of knocking back after falling. For each layer of tearing effect, the landing damage increases by 10%. The rolled-up enemy will only receive damage from Yun Zhongjun in the air, and the high-altitude movement speed is affected by Yun Zhongjun's level. If there is no enemy in the circle at the moment of flying, Yun Zhongjun will only fly high into the sky and cause the same damage once when landing.